The Ferryman
A downloadable game
/Este juego también está en castellano, ver al final/
This game is free for all my Patrons
The Ferryman is an evocative coin-based solo journaling TTRPG about the thoughts remaining in your recently deceased mind as Charon rows you across the river, to where you belong.
The game is an immersive experience where materials, safety tips, and rules are included along the game's narrative.
Through eloquent and enigmatic prompts, as those thoughts that I imagine you have when you die, you get to tell a story of the life that you have left behind.
This game is played alone, it takes around an hour to be played, you need at least one coin, and it's a game about being dead and being taken to the underworld by Charon, so themes might get a little dark, and the general vibes of the game are those.
Hipólita was the editor of this game. You should check out all her games or contact her if you need detailed and cared editing for your game.
What other designers thought about The Ferryman
"Armanda Haller's THE FERRYMAN is a quiet evocation of transience, memory, and the knotty act of dying. Its care for the player is assured and tender. A ride with THE FERRYMAN is a sensory -- and sensual, and sensuous -- experience. From a few quick tosses of a coin, we get to imagine the texture of velvet, the aroma of a pomegranate, the sound of the universe, and an engaged listener who can absorb what we choose to share without judgment or hurry."
SPC - Creator of Long Haul 1983 and Fake Chess
"A compelling imagining of Charon and your conversation with him as you ride across Acheron, The Ferryman is the first interactive poetry RPG I've come across, and it is a marvel and delight. Armanda's writing sets the mood and tone during the introduction before laying out questions and choices before you continue the stanzas as your own. Uniquely, the rules to play The Ferryman are not explicitly defined like a technical text, but instead, you're allowed to clearly infer them during the opening lines, exactly like a great poem's meaning"
Andy - Pandion Games, creator of Banda's Grove and Whispers in the Wall
Costs & Finances
This game has 1004 words. If I'd written it for someone else I would be paid around 100 USD (0.1 per word). Editing costs other 100 USD. This game has no layout, it was done on Google Docs. Making this game cost 200 USD. At the price that is sold, I need to sell 67 copies to cover that.
Every game I release has this detail so people can grasp how much costs to produce the things we enjoy.
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El Barquero es un evocativo juego en solitario con monedas sobre los pensamientos que quedan en tu recientemente fallecida mente mientras Caronte te cruza el río, a donde pertenecés.
Este juego es gratis para mis Patrons
El juego es una experiencia inmersiva donde materiales necesarios, medidas de seguridad y reglas están incluídas en la narrativa del juego. A través de prompts elocuentes y enigmáticos, como esos que imagino una persona tiene cuando muere, podés contar la historia de la vida que dejaste atrás.
Este juego se juega en solitario, toma alrededor de una hora, necesitás por lo menos una moneda, y es un juego sobre morir y ser llevadx por Caronte, por lo que los teams pueden ponerse un poco oscuros y esa es la atmósfera que el juego maneja.
EL BARQUERO fue hecho para la Minimalist Jam, en la cual no podiamos hacer maquetado ni usar arte, para darle más foco al juego en si
Lo que otres diseñadores opinan del juego
"EL BARQUERO de Armanda Haller es una calma evocación de transitoriedad, memoria, y el complejo acto de morir. Su cuidado por le jugadore es algo seguro y tierno. Una vuelta con EL BARQUERO es una experiencia sensorial -- y sensual y sensitiva --. De unas pocas tiradas de monedas, podemos imaginar la textura del tercipelo, el aroma de una granada, el sonido del universo, y alguien que escucha atentamente y puede absorver lo que elegimos compartir sin juicio ni prisa"
SPC - Creadore de Long Haul 1983 and Fake Chess
"Una atrapante imagen de Caronte y tu conversación con él mientras cruzás el Aqueronte, EL BARQUERO es el primer RPG poético interactivo que me he cruzado, y es una maravilla y un placer. La escritura de Armanda nos pone en el estado anímico y tono durante la introducción antes de soltar preguntas y opciones que quien juega contínua como versos. Algo único, las reglas de EL BARQUERO no están explícitamente definidas como un texto técnico, pero las podemos inferir claramente a lo largo de las líneas del comienzo, exactamente como el sentido de un gran poema"
Andy - Pandion Games, creador de Banda's Grove y Whispers in the Wall
Costos & Finanzas
Este juego tiene 1004 palabras. Si lo hubiese escrito para alguien más, me hubieran pagado alrededor de 100 USD per hacerlo. Los costos de edición son de 100 USD. Este juego no tiene maquetado ya que lo hice en Google Docs. Hacer este juego costó 200 USD. Al precio que se vende, necesito vender 67 copias para cubrir eso.
Cada juego que hago tiene este detalle para que la gente pueda notar cuanto cuesta hacer las cosas que disfrutamos tanto.
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (12 total ratings) |
Author | Armanda |
Tags | Atmospheric, charon, evocative, hades, Indie, poetry, Short, Singleplayer, Solo RPG, Tabletop role-playing game |
Purchase
In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:
Exclusive content
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Donate a Free Boat Ride
If you have some extra bucks and want to donate a Community Copy, please buy an extra one here. I'll add it to the Free Boat Rides. Thanks!
Free Boat Rides
If you're in need, you can download one for free.
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Thanks for wanting to read my game! Hope you enjoy it!
Comments
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The Ferryman is a one-way ride down the river Acheron. You are dead and there's no going back. All you have are your senses, fading memories and the company of Charon. The text reflects this well. Rather than instructing you, Charon speaks directly to you and guides the way. Charon is patient, caring and curious. He answers all your questions and asks just as many about the life you led.
You spend time thinking about what comes next, what once was and what is around. You toss your obol (the coin) for fleeting imagery and vague feelings. When I played, it felt like I was grasping at the wind for a storm that already passed me.
Omg, thanks! I'm glad you've got to play it! Thanks a lot!